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| virtual IDOMJobTkPtr | getJobTicket () const =0 |
| | Retrieves the JobTicket held by this node.
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| virtual void | setJobTicket (const IDOMJobTkPtr &ptrJobTicket)=0 |
| | Sets the JobTicket for the node.
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| virtual | ~IDOMNode () |
| | virtual destructor
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| virtual DOMid | getDOMid () const =0 |
| | Retrieves the node ID.
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| virtual void | setDOMid (DOMid id)=0 |
| | Sets the node ID.
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| virtual eDOMNodeType | getNodeType () const =0 |
| | Retrieves the DOM node type.
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| virtual bool | getProperty (const EDLSysString &propertyName, PValue &propertyValue) const =0 |
| | Retrieves the value of a property. The EDL DOM node can store non-content or relationship information through the use of the "properties" feature of the node. The data is represented as key-value pairs; the key being a string and the value being an abstract container called a PValue. PValues can represent integers, strings, DOM nodes, and so on.
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| virtual void | setProperty (const EDLSysString &propertyName, const PValue &propertyValue)=0 |
| | Sets the value of a property. The EDL DOM node can store non-content or relationship information through the use of the "properties" feature of the node. The data is represented as key-value pairs; the key being a string and the value being an abstract container called a PValue. PValues can represent integers, strings, DOM nodes, and so on.
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| virtual void | removeProperty (const EDLSysString &propertyName)=0 |
| | Removes property.
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| virtual IEDLSysStringCollectionEnumPtr | getPropertyCollectionEnum ()=0 |
| | Retrieves a navigable list of the property names stored on this node.
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| virtual bool | hasChildNodes () const =0 |
| | Function that indicates whether this node is a parent to other nodes.
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| virtual IDOMNodePtr | getParentNode () const =0 |
| | Gets the parent node of this node.
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| virtual IDOMNodePtr | getFirstChild () const =0 |
| | Gets the first child node of this node.
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| virtual IDOMNodePtr | getLastChild () const =0 |
| | Gets the last child node of this node.
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| virtual IDOMNodePtr | getNextChild (const IDOMNodePtr &child) const =0 |
| | Gets the child node which follows the node passed in.
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| virtual IDOMNodePtr | getPreviousChild (const IDOMNodePtr &child) const =0 |
| | Gets the child node which precedes the node passed in.
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| virtual IDOMNodePtr | getPreviousSibling () const =0 |
| | Retrieves the node's previous sibling node.
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| virtual IDOMNodePtr | getNextSibling () const =0 |
| | Retrieves node's next sibling node.
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| virtual void | appendChild (const IDOMNodePtr &child)=0 |
| | Appends a node to the end of the node's child list.
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| virtual void | insertChild (const IDOMNodePtr &ptrPreviousSibling, const IDOMNodePtr &child, bool bCheckComplete=true)=0 |
| | Insert a child node after ptrPreviousSibling.
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| virtual IDOMNodePtr | extractChild (const IDOMNodePtr &child)=0 |
| | Extracts (that is, finds and removes) a child node from the node children. After extraction the child node is no longer a part of the DOM. If no node is specified, the first available node will be extracted from the node's children.
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| virtual void | replaceChild (const IDOMNodePtr &oldChild, const IDOMNodePtr &newChild)=0 |
| | Replaces the child node with another.
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| virtual bool | isComplete () const =0 |
| | Signals the completeness of the node.
A complete node is one that has no more children to be added to it.
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| virtual void | setComplete ()=0 |
| | Sets the node's completeness status to "true".
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| virtual IDOMNodeFlags * | getFlags ()=0 |
| | Retrieves the node's flags property.
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| virtual void | setParentNode (const IDOMNodePtr &ptrParent)=0 |
| | Sets the parent node.
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| virtual void | setPreviousSibling (const IDOMNodePtr &ptrPreviousSibling)=0 |
| | Sets the previous sibling node.
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| virtual void | setNextSibling (const IDOMNodePtr &ptrNextSibling)=0 |
| | Sets the next sibling node.
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| virtual bool | isAncestor (const IDOMNodePtr &ptrCandidate)=0 |
| | Function tests whether a candidate node is a descendant of the node.
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| virtual FRect | getBounds (bool applyTransform=true, bool applyClip=true) |
| | Find the conservative bounding box of the marking content of the node.
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| virtual bool | copyNodeData (IDOMNode *pSourceNode)=0 |
| | Copy the properties collection, the flags and the DOM ID from the given source node to this one.
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| virtual IDOMNodePtr | cloneNode (IEDLClassFactory *pFactory) const =0 |
| | Simpified node cloning. An exception of type IEDLError will be thrown on failure.
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| virtual IDOMNodePtr | cloneTree (IEDLClassFactory *pFactory) const =0 |
| | Clone the tree of nodes beginning at this node. An exception of type IEDLError will be thrown on failure.
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| virtual void | cloneTreeAndAppend (IEDLClassFactory *pFactory, const IDOMNodePtr &dest) const =0 |
| | Clone the tree of nodes beginning at this node, and append the result to the destination tree.
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| virtual void | completeTree ()=0 |
| | Mark the entire tree from this point as complete. You should not ordinarily need to call this function.
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| virtual void | removeCompleteFlagFromTree ()=0 |
| | Mark the entire tree from this point as complete.
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| virtual void | findChildrenOfType (eDOMNodeType type, CDOMNodeVect &nodes, bool searchForms=false)=0 |
| | Find all children of this node with the given type, appending to the given vector. Does not descend into brushes.
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| virtual void | walkTree (WalkTreeFunc func, void *priv, bool descendIntoBrushes=false, bool descendIntoForms=false)=0 |
| | Walk through the DOM calling a given function on each node. The function is allowed to:
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| virtual void | notifyOnDestruct (NodeDeleteFunc func, void *priv)=0 |
| | Register interest in being told when this node is about to be destroyed.
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| virtual void | unregisterNotify (NodeDeleteFunc func, void *priv)=0 |
| | Unregister interest in being told when this node is about to be destroyed.
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| virtual const CClassID & | getClassID () const =0 |
| | Returns class ID of IEDLObject.
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| virtual bool | init (CClassParams *pData) |
| | The init() method is called to perform any post-construction initialization of an IEDLObject that has been created by the EDL class factory, before it is actually returned by the factory.
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| virtual bool | clone (IEDLObjectPtr &ptrObject, IEDLClassFactory *pFactory) |
| | Create a copy of EDLObject.
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| virtual void | addRef () const =0 |
| | Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
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| virtual bool | decRef () const =0 |
| | Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
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| virtual int32 | getRefCount () const =0 |
| | Retrieve the current reference count of the actual object pointed to.
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Interface to the IDOMJobTkOwner node.
IDOMJobTkOwner is the immediate ancestor of the node types which can own a JobTicket. These are the IDOMContentRoot, IDOMDocumentSequence, IDOMFixedDocument and IDOMFixedPage classes.