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Mako 8.2.0 API
MakoCore SDK API Documentation
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A class that describes a post process operation to be (logically) performed after an initial render to process components is complete. A series of these can be used to perform operations such as tone curve mapping, conversion to a preview or simulation color space, merging/overprint simulation of spots, or channel masking. For Apex, custom post processes are now supported to enable the use of custom shaders to run on the GPU. See apexcustompostprocess.h. More...
#include <jawsmako/renderspec.h>
Public Types | |
| enum | ePostProcessType { ePPTColorConversion , ePPTToneCurves , ePPTSpotMerge , ePPTInkLimit , ePPTHalftone , ePPTCustomColor , ePPTCustomSpot , ePPTCustomSpotMerge } |
| The possible types of post processing operations. More... | |
| typedef enum JawsMako::IPostProcessSpec::ePostProcessType | ePostProcessType |
Public Member Functions | |
| virtual ePostProcessType | getType () const =0 |
| Get the type of post processing this spec represents. | |
| Public Member Functions inherited from IRCObject | |
| virtual void | addRef () const =0 |
| Increases the reference count of the actual object pointed to. This would take place during an assignment or copying. | |
| virtual bool | decRef () const =0 |
| Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to. | |
| virtual int32 | getRefCount () const =0 |
| Retrieve the current reference count of the actual object pointed to. | |
Additional Inherited Members | |
| Protected Member Functions inherited from IRCObject | |
| virtual | ~IRCObject () |
| Virtual destructor. | |
A class that describes a post process operation to be (logically) performed after an initial render to process components is complete. A series of these can be used to perform operations such as tone curve mapping, conversion to a preview or simulation color space, merging/overprint simulation of spots, or channel masking. For Apex, custom post processes are now supported to enable the use of custom shaders to run on the GPU. See apexcustompostprocess.h.
| typedef enum JawsMako::IPostProcessSpec::ePostProcessType JawsMako::IPostProcessSpec::ePostProcessType |
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pure virtual |
Get the type of post processing this spec represents.
Implemented in JawsMako::CColorConversionPostProcessSpec, JawsMako::CCustomColorPostProcessSpec, JawsMako::CCustomSpotMergePostProcessSpec, JawsMako::CCustomSpotPostProcessSpec, JawsMako::CHalftonePostProcessSpec, JawsMako::CInkLimitPostProcessSpec, JawsMako::CSpotMergePostProcessSpec, and JawsMako::CToneCurvesPostProcessSpec.