#include <jawsmako/apexrenderer.h>
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| virtual | ~IFragmentShader () |
| virtual void | addRef () const =0 |
| | Increases the reference count of the actual object pointed to. This would take place during an assignment or copying.
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| virtual bool | decRef () const =0 |
| | Decreases the reference count of the actual object pointed to. When the reference count falls to Zero, it deletes the actual object pointed to.
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| virtual int32 | getRefCount () const =0 |
| | Retrieve the current reference count of the actual object pointed to.
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◆ ~IFragmentShader()
| virtual JawsMako::IApexRenderer::IFragmentShader::~IFragmentShader |
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inlinevirtual |
The documentation for this class was generated from the following file: